binaryExcitationWorks with a VSimPD license. Collision of the form:
A generator of 2 product particles with an angular distribution set by the
anisotropy attribute. Momentum is conserved and energy is conserved
minus the excitationEnergy attribute.
Any RxnProcess Block block which points to a
productGenerator of kind = binaryExcitation should have the
Reactants and Products in the order:
reactants = [speciesA speciesB]
products = [excitedSpeciesA speciesB]
excitationEnergy (float, required)The potential energy, in eV, gained by the excited species (a positive value for this attribute will result in an energy loss from the simulation). This is also a threshold energy. The reaction will not occur between reactant that have a center of mass energy less than this value.
anisotropy (float, optional, default = 0)A value between -1 and 1 to set the degree of anisotropy. An anisotropy of -1 is full backscatter, 0 is isotropic, and +1 is full forward scatter.
randomSeed (int, optional, default: random int)Manually set a random seed used to determine the final velocities of the product particles.
The default is to choose a random seed at run time. To produce identical simulations, advanced users may want to manually set a seed. It is recommended not to include this parameter so that a different random number will be generated for each run.
<RxnProductGenerator productGenerator>
kind = binaryExcitation
excitationEnergy = 1.1828
#anisotropy = 0
#randomSeed = 423
</RxnProductGenerator>