threeBodyRecombination
Works with a VSimPD license. Collision of the form
A three-body recombination generator with three reactants and two products.
Generally the bystander particle, B, in the formula above is an electron, but can be a particle of any mass or charge.
Any RxnProcess Block block which points to a
productGenerator of kind = threeBodyRecombination
should have the
Reactants
and Products
in the order:
reactants = [ion electron elec/atom/ion]
products = [neutralSpecies elec/atom/ion]
recombinationEnergy (float, optional)
The recombination energy in eV. By default, this value is taken
from the ionizationEnergy
attribute of the species block of
the product species “A” in the reaction above, unless overwritten
here. This energy will be given to the bystander species (B in the
formula above).
randomSeed (int, optional, default: random int)
Manually set a random seed used to determine the final velocities of the product particles.
The default is to choose a random seed at run time. To produce identical simulations, advanced users may want to manually set a seed. It is recommended not to include this parameter so that a different random number will be generated for each run.
<RxnProductGenerator productGenerator>
kind = threeBodyRecombination
# recombinationEnergy = 2.33
# randomSeed = 423
</RxnProductGenerator>