- randdenssrc
randDensSrc
Note
This source has been deprecated. Please use the xvLoaderEmitter kind with a PositionGenerator of kind bitRevSlabPosGen instead.
This particle source is an emitter, which uses bit-reversal with a standard pseudo-random number generator. While this source was originally designed for Cartesian simulations, it may also be used in a ZR cylindrical coordinate system.
This particle source is available with a VSimVE or VSimPD license.
randDensSrc Sub-Blocks
STFunc Block (optional block):
- macroDensFunc (default = 1)
The value for
<STFunc macroDensFunc>
should be a number between0
and1
, inclusive. A uniform random number is selected for each particle load attempt, and if the random number is less than the value ofmacroDensFunc
, then it is loaded, otherwise it is not loaded. Use this to create a non-uniform loading density.
NAFunc Block (optional block):
- velocitySequence\_0
The
<NAFunc velocitySequence_0>
block defines sequences of numbers to represent the physical characteristics of particles defined by a ParticleSource. Initial particle velocities, for example, can be defined using anNAFunc
which samples values from an analytic velocity distribution. AnNAFunc
block can be named one of:velocitySequence_0
velocitySequence_1
velocitySequence_2
velocitySequence_3
velocitySequence_4
velocitySequence_5
The
velocitySequence_0
,velocitySequence_1
, andvelocitySequence_2
blocks always define the initial 3-component velocities of individual particles in the particle velocity space.The
velocitySequence_3
block defines the next particle component, which will vary from one species kind to another. See Velocities and Internal Variables of Particles for a table of internal variables by species kind. For example, it may set initial values for particle weights. For fixed-weight particles theseNAFunc
blocks can be set to a constant value usingkind=constNAFunc
. For variable-weight particles more general distributions can be specified, as outlined in the NAFunc Block documentation.
randDensSrc Parameters
- density (double)
Positive value describing the density of the particles. This value is typically equivalent to the specified nominal density, however sometimes a scaling factor is used to load the particles more slowly, and prevent high frequency oscillations.
- applyPeriod (integer)
Positive value n, directing the simulation to apply the source at every nth time step.
- applyTimes (double vector)
Bracketed times for when the source/emitter will generate particles.
- lowerBounds (double vector)
Lower bound (expressed in physical units, not grid units) of the physical extent of the source.
- upperBounds (double vector)
Upper bound (expressed in physical units, not grid units) of the physical extent of the source.
- vbar (double vector)
Average velocity of the particles in the x, y, and z directions.
- vsig (double vector)
Positive value denoting the thermal velocity in the x, y, and z directions.
Example Particle Source of Kind randDensSrc
<ParticleSource InitElecDeposition>
kind = randDensSrc
lowerBounds = [$XSTART+DX$ YSTART]
upperBounds = [$XEND-DX$ YEND]
density = $NOMDEN/100.$ # used to prevent high frequency oscillations when loading particles
applyTimes = [0. LOADTIME]
# Unit probability
<STFunc macroDensFunc>
kind = constantFunc
amplitude = 1.
</STFunc>
</ParticleSource>
Example Use of velocitySequence in a Particle Source
# Species kind = relBorisVWTagged, which has components x,y,z,ux,uy,uz,tag,weight
<ParticleSource gridSrc>
kind = gridDenSrc
density = PTCL_DENSITY
numPerDir = [1 1 1]
lowerBounds = [XSTART YSTART ZSTART]
upperBounds = [XEND YEND ZEND]
# Particle distribution uniform over initial phase space
<NAFunc velocitySequence_0> # ux
kind = bitRevNAFunc
</NAFunc>
<NAFunc velocitySequence_1> # uy
kind = randGamma
mean = MEAN_VEL
sigma = SIGMA_VEL
</NAFunc>
<NAFunc velocitySequence_2> # uz
kind = randKappa
sigmas = [$0.8*SIGMA_VEL$ SIGMA_VEL $1.2*SIGMA_VEL$]
</NAFunc>
<NAFunc velocitySequence_3> # tag
kind = randGaussLimit
mean = MEAN_VEL
sigma = SIGMA_VEL
lowerLimit = $2.*MEAN_VEL/3.$
upperLimit = $4.*MEAN_VEL/3.$
</NAFunc>
<NAFunc velocitySequence_4> # weight
kind = sysRandom
</NAFunc>
</ParticleSource>